"""

MSSP - Mud Server Status Protocol

This implements the MSSP telnet protocol as per
http://tintin.sourceforge.net/mssp/.  MSSP allows web portals and
listings to have their crawlers find the mud and automatically 
extract relevant information about it, such as genre, how many 
active players and so on. 

Most of these settings are de

"""

from src.utils import utils

MSSP = chr(70)
MSSP_VAR = chr(1)
MSSP_VAL = chr(2)


# try to get the customized mssp info, if it exists. 
MSSPTable_CUSTOM = utils.variable_from_module("game.gamesrc.conf.mssp", "MSSPTable", default={}) 

class Mssp(object):
    """
    Implements the MSSP protocol. Add this to a 
    variable on the telnet protocol to set it up. 
    """
    def __init__(self, protocol):
        """
        initialize MSSP by storing protocol on ourselves
        and calling the client to see if it supports
        MSSP. 
        """
        self.protocol = protocol
        self.protocol.will(MSSP).addCallbacks(self.do_mssp, self.no_mssp)
                
    def get_player_count(self):
        "Get number of logged-in players"
        return str(self.protocol.sessionhandler.count_loggedin())

    def get_uptime(self):
        "Get how long the portal has been online (reloads are not counted)"
        return str(self.protocol.sessionhandler.uptime)

    def no_mssp(self, option):
        """
        This is the normal operation.
        """
        pass

    def do_mssp(self, option):
        """
        Negotiate all the information. 
        """

        self.mssp_table =  {

        # Required fields 

        "NAME":               "Evennia",
        "PLAYERS":            self.get_player_count, 
        "UPTIME" :            self.get_uptime, 

        # Generic

        "CRAWL DELAY":        "-1",

        "HOSTNAME":           "",       # current or new hostname 
        "PORT":               ["4000"], # most important port should be last in list
        "CODEBASE":           "Evennia",
        "CONTACT":            "",       # email for contacting the mud
        "CREATED":            "",       # year MUD was created
        "ICON":               "",       # url to icon 32x32 or larger; <32kb. 
        "IP":                 "",       # current or new IP address
        "LANGUAGE":           "",       # name of language used, e.g. English
        "LOCATION":           "",       # full English name of server country
        "MINIMUM AGE":        "0",      # set to 0 if not applicable 
        "WEBSITE":            "www.evennia.com",

        # Categorisation

        "FAMILY":             "Custom", # evennia goes under 'Custom'
        "GENRE":              "None",   # Adult, Fantasy, Historical, Horror, Modern, None, or Science Fiction
        "GAMEPLAY":           "None",   # Adventure, Educational, Hack and Slash, None,
                                        # Player versus Player, Player versus Environment,
                                        # Roleplaying, Simulation, Social or Strategy
        "STATUS":             "Open Beta",  # Alpha, Closed Beta, Open Beta, Live
        "GAMESYSTEM":         "Custom", # D&D, d20 System, World of Darkness, etc. Use Custom if homebrew
        "INTERMUD":           "IMC2",   # evennia supports IMC2. 
        "SUBGENRE":           "None",   # LASG, Medieval Fantasy, World War II, Frankenstein, 
                                        # Cyberpunk, Dragonlance, etc. Or None if not available.

        # World

        "AREAS":              "0",       
        "HELPFILES":          "0",      
        "MOBILES":            "0",
        "OBJECTS":            "0",
        "ROOMS":              "0",      # use 0 if room-less
        "CLASSES":            "0",      # use 0 if class-less
        "LEVELS":             "0",      # use 0 if level-less
        "RACES":              "0",      # use 0 if race-less
        "SKILLS":             "0",      # use 0 if skill-less

        # Protocols set to 1 or 0)

        "ANSI":               "1",
        "GMCP":               "0",
        "MCCP":               "0",
        "MCP":                "0",
        "MSDP":               "0",
        "MSP":                "0",
        "MXP":                "0",
        "PUEBLO":             "0",
        "UTF-8":              "1",
        "VT100":              "0",
        "XTERM 256 COLORS":   "0",

        # Commercial set to 1 or 0)

        "PAY TO PLAY":        "0",
        "PAY FOR PERKS":      "0",

        # Hiring  set to 1 or 0)

        "HIRING BUILDERS":    "0",
        "HIRING CODERS":      "0",

        # Extended variables 

        # World

        "DBSIZE":             "0",
        "EXITS":              "0",
        "EXTRA DESCRIPTIONS": "0",
        "MUDPROGS":           "0",
        "MUDTRIGS":           "0",
        "RESETS":             "0",

        # Game (set to 1, 0 or one of the given alternatives)

        "ADULT MATERIAL":     "0",
        "MULTICLASSING":      "0",
        "NEWBIE FRIENDLY":    "0",
        "PLAYER CITIES":      "0",
        "PLAYER CLANS":       "0",
        "PLAYER CRAFTING":    "0",
        "PLAYER GUILDS":      "0",
        "EQUIPMENT SYSTEM":   "None",  # "None", "Level", "Skill", "Both"
        "MULTIPLAYING":       "None",  # "None", "Restricted", "Full"
        "PLAYERKILLING":      "None",  # "None", "Restricted", "Full"
        "QUEST SYSTEM":       "None",  # "None", "Immortal Run", "Automated", "Integrated"
        "ROLEPLAYING":        "None",  # "None", "Accepted", "Encouraged", "Enforced"
        "TRAINING SYSTEM":    "None",  # "None", "Level", "Skill", "Both"
        "WORLD ORIGINALITY":  "None",  # "All Stock", "Mostly Stock", "Mostly Original", "All Original"

        # Protocols (only change if you added/removed something manually)

        "ATCP":               "0",
        "MSDP":               "0",
        "MCCP":               "1",
        "SSL":                "1",
        "UTF-8":              "1",
        "ZMP":                "0",
        "XTERM 256 COLORS":   "0"}

        # update the static table with the custom one
        self.mssp_table.update(MSSPTable_CUSTOM)

        varlist = ''
        for variable, value in self.mssp_table.items():
            if callable(value):
                value = value()
            if utils.is_iter(value):
                for partval in value:
                    varlist += MSSP_VAR + str(variable) + MSSP_VAL + str(partval)
            else:
                varlist += MSSP_VAR + str(variable) + MSSP_VAL + str(value)

        # send to crawler by subnegotiation
        self.protocol.requestNegotiation(MSSP, varlist)
